Metroidvania Part 1: The Mummy Demastered

I’m currently in the middle of a ~week long break from work. Since I travel semi-regularly for my job, I decided to make this a staycation. Spending some time at home getting caught up on languishing personal projects, dealing with a few long-put off tasks, and just relaxing seemed like exactly what I needed.

Lately, I’ve been trying to put more time and energy into my creativity-driven side projects, namely: game development. During this break I’ve spent a fair amount of time working on a personal project (Tanki) that was originally developed over a weekend for the Global Game Jam. In Tanki, the player controls a cute cartoonish tank by drawing instructions on a command screen, and then pressing a transmission button. Tanki then executes your commands and (hopefully) avoids any life-threatening obstacles, hitting a flag pole at the end of each level. The game is puzzle-oriented and many of the levels can be solved via repeated bouts of trial and error.

While I’m excited about the progress being made on this game, it isn’t the kind of game I’m ultimately interested in making. In addition to doing work on Tanki, I wanted to spend sometime researching and analyzing games that are more closely aligned with my development aspirations. This is also a great excuse to spend my time off grinding through some awesome games I’ve had my eye on, or even had in my Steam/console library but haven’t gotten around to playing yet. Continue…

Oculus Rift: I’m having so much fun that I might puke

I picked up and have been playing around with an Oculus Rift VR headset. Here’s my reaction after ~2 days of having it setup/a few hours of playing.

Playing games in the Rift is.. mesmerizing. The initial demo experience, First Contact, is a tiny trailer-like workshop full of 80s-inspired electronics and a beepbooping robot friend. Super charming and immersive. The little robot friend guides you to insert game-style cartridges into a device, which turns out to be a Star Trek-inspired 3D printer. Each cartridge produces a different object, and each object has a different behavior/ability. Continue…

TPS Report Simulator

In November 2016, GitHub ran a game jam (called “GitHub Game Off 2016”) with a broad theme of hacking/modding/augmenting. My friend Eric has wanted to build a game for basically his entire life, and lately I’ve been meaning to carve out time for a coding project but never seemed to get around to it. We decided to team up for the Game Off so we could both make some progress towards our respective goals (plus it was an excuse to hangout and play video games.) Our game, TPS Report Simulator (play / source), is a retro-inspired pixel art “shooter” in which the player fends off managers, hacks computer terminals, and tries to escape cubicle hell. We ended up learning a lot, building a fun game, and having our game¬†featured in the Github write-up.

Our GitHub Gameoff 2016 submission: TPS Report Simulator