Metroidvania Part 1: The Mummy Demastered
I’m currently in the middle of a ~week long break from work. Since I travel semi-regularly for my job, I decided to make this a staycation. Spending some time at home getting caught up on languishing personal projects, dealing with a few long-put off tasks, and just relaxing seemed like exactly what I needed.
Lately, I’ve been trying to put more time and energy into my creativity-driven side projects, namely: game development. During this break I’ve spent a fair amount of time working on a personal project (Tanki) that was originally developed over a weekend for the Global Game Jam. In Tanki, the player controls a cute cartoonish tank by drawing instructions on a command screen, and then pressing a transmission button. Tanki then executes your commands and (hopefully) avoids any life-threatening obstacles, hitting a flag pole at the end of each level. The game is puzzle-oriented and many of the levels can be solved via repeated bouts of trial and error.
While I’m excited about the progress being made on this game, it isn’t the kind of game I’m ultimately interested in making. In addition to doing work on Tanki, I wanted to spend sometime researching and analyzing games that are more closely aligned with my development aspirations. This is also a great excuse to spend my time off grinding through some awesome games I’ve had my eye on, or even had in my Steam/console library but haven’t gotten around to playing yet. Continue…